mwo nav alpha. Bushwhacker X1, three torso mounts, and a narrow front profile. mwo nav alpha

 
 Bushwhacker X1, three torso mounts, and a narrow front profilemwo nav alpha The best ones are - FNR-5B, CP-S, VTR-9A1

Anything that reduces cooldown, jam chance, or jam duration time makes the mech that much stronger with that armament. The should add light theme too. 36 comments. So Tier 5 can be matchmade up to Tier 3. 1ncehost • 2 yr. Yeah OK you have to stare for a split second, but Jesus you're in a 35 ton Light. That also being said, ams ammo explodes, so if you don't have a safe place for it, that is a reason to go LAMS. The high torso mounts and small hill-peeking profile also means you can expose minimal part of your mech while getting both ERPPC's down range. You're not going to find an IS heavy that meets all those criteria unless you sacrifice some speed. nav-alpha. The 2B has that -15% cooldown for Mpls which basically gives you the DPS of 6Mpls if you skill the cooldown. For Lights, consider the Hero Panther Katana Kat (PNT-KK). Currently I'm using the 3 erll build and it just feels bad. It's maximized in terms of roomy with only shoulder/upper arm actuators and is jump-capable. Oct 14, 2023So I can, for example, open up the list and hit control+F and type "sensor" and get a list of all the parts, mechs, and sets that have sensor related…5. you can run 140kph with 36 srm tubes, enough to backstab assaults in 2 alphas at most. Matchmaking is being done +/- 2 Tiers of your own. Uziel 2S is the fastest, but dual ballistic Bushwackers can get almost the same top speed and at 97 KPH the payload space is the same between the two. Single Heat Sink: Dissipation. Purchase: Account - Platinum Upgrade - New Avatar - Archives - No-Ads - New Username - Donate on Patreon - Banner Advertisement - Smilie - Stick Thread - Gift Cert. 0 has the majority of its features built in, but some are still in progress and the site is a bit rough around the edges. Military, Canada, Rank. One is denitely "Nav Alpha" for working on mechs and ideas for them outside of the game (google nav alpha mechbay), MechDb. You can also change the Heatsink for a CAP. i think mechdb has replaced it. Gained 0. Plus I upped the SRM4s to SRM6s. We see our leopard land side by side by the Union we are going to protect which unloads another lance with mechs to fight off the opposing Union dropship and its enemy leopard with its set of mech lances. com and in-game events, and also has commands to pull data from The Jarl's List ( leaderboard. ago. so the game has depth and lasting power. Fast at baseline plus 140+ with masc. Also, during CS22, the Call-to-Arms feature for Competitive Play will be active - which allows teams to advertise. #mwo #mechwarrioronline #battletech Fafnir Juggernaut Build Showcase | Mechwarrior OnlineBuild : : R. com and in-game events, and also has commands to pull data from The Jarl's List (leaderboard. Palocles • 13 days ago. 3 AtO instead of 2. PGI even gave 3*AMS-capable NVA-S(C) Nova for free. nav-alpha. com and in-game events, and also has commands to pull data from The Jarl's List ( leaderboard. don't know it would technically be a good build but you can dual gauss hunchback IIC. The mad dog has excellent hit boxes, so its easy to torso twist damage into those tanky side torsos. com (Tierlist S thru A are completed and updated with all new mechs and such. There are some ridiculously well-quirked IS mechs for this!The MWO Bot is a verified community discord bot that can keep you up to date with news from mwomercs. When you put your torso deep down the opponent may shoot not only your ct, but even opposite torso. I think some of those mechs may be challenging to do well in if we are excluding clan mechs and weapons with ammo. S. what mechs do you have lying around? lots of older mechs are viable again and there are some unusual builds which can do work. ~This technique is only for extremely ammo-starved builds. The MWO Bot is a verified community discord bot that can keep you up to date with news from mwomercs. VERSION 1. sorry for the long absence, MechDB is back with an all-new 2. isengrim. Awesome 8R, 4xLRM15+TAG, Artemis optional. Why Choose Us. It's pretty much the same with 4x SRM6, LB20 and just changed out the other LB20 for an Ultra20 due to the RT not having enough crit space. Mech-nav still didn't have quirks listed for the last mech released (Dervish) but is otherwise current I think. As an honourable mention the orginal mechlab used for many years was the one from smurfy: Unfortunatelly it is no longer updated so please refer to nav-alpha if you want up-to-date data. The MWO Bot is a verified community discord bot that can keep you up to date with news from mwomercs. It. So to clarify some points on ghost heat with this event: The way heat is handled in the event is your dissipation is set to 9999. com and in-game events, and also has commands to pull data from The Jarl's List ( leaderboard. Nova Cat B, 6xLRM15+TAG. S. I think some of those mechs may be challenging to do well in if we are excluding clan mechs and weapons with ammo. If you run MRM60 on a Quickdraw IV4 that's good alpha on a heavy. Navy MWR provides excellent customer service, convenient program availability, modern facilities and amenities, a safe program environment, and low or. This will be a bit awkward. com (Tierlist S thru A are completed and updated with all. That being said, I struggled with this game and went looking for loadouts and build tips. MechWarrior Online. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. Feel clueless on where to start and find decent builds. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. So the Double heatsink build dissipates more heat per second but will overheat in 3. FLE-R5K doesn't do anything notable. 68) heat compared to the last time your fired. Even in an Atlas or an Annihilator, that armor can go away in the blink of an eye with just 3 people shooting you with 80+ damage alpha strikes. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. Set up variant inheritance for omnimech set of 8 quirks. The MAD 5M with a LB20X+2Snubs or the MAD 9M with 2MRM40+SLs. Maybe I made it during launch and it wasn't really stable at the time and I put it on the shelf - for about ten years. 4LPPCs, stealth and heat sinks. 0 (from 1. The Rakshasa is a completly diffrent mech the annihlator in lore was extinct to non-existant in the inner sphere until after the clans Dragoon compromise brought the Wolf's dragoons to the inner sphere bringing with them annnilators and other star league mechs many like the Annihilator never actually existed in the Inner sphere as Kerenksy took them and the plans with him before any major. 7700 Riverfront Gate. That's because many MWO maps have the ambient temperature just a few degrees up and below 0 °C, i. With 3LPL it's only a 39-pt alpha, and there is the ghost heat issue to manage. Forgot to pay for the electricity, I guess (I'm sure MechDB 2. 36 comments. 9 tons left but no more slots to fill I have all 6 MPLs set to chain fire so I just hold LMB and I get a steady stream, the first one is ready again as. ROTARY AC/5 and ROTARY AC/2. The mad dog has excellent hit boxes, so its easy to torso twist damage into those tanky side torsos. But a month or so ago a friend of mine said "hey, let's try this out. org) and ‘mech builds from MechDB ( mwo. a 245 standard (79. Fleas are small and fast so hopefully the enemy will outright miss. Only bad thing it is Orion with not so good arms. The MWO Bot is a verified community discord bot that can keep you up to date with news from mwomercs. I would hesitate slightly to recommend that Mad Dog build if they are newer, simply for the rage-inducing factor of watching half your AC20 shots splat in to the terrain in front of you because 'holy fucking shit, is that mounted in my arm or in my godamned foot?!'The Splat Dog might be better, both for ease of use and teaching ghost heat management. 5 Damage each — GHSL = 3 — 25. MWO is still in maintenance mode. )Now I’ve tried sticking a pair of heavy ppcs in the shoulders and an ultra ac 5 in the arm but it runs incredibly hot for my taste. RGH 3A Pulseboat is a favorite of mine. LBX10 is crits, sure. If you have no clue what to do with a mech look up builds for it on grimmech until you get a good idea of what works and what dosent. Got in a hiatus because of just low interest in general, and high stuffs happening in my life. delete The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. HMN-Any Dakka - Yeah, yeah. I have a Griffin, can't remember the model number but it's the only one with ECM. Piranha Decadion PIR-D (L) Overview. 1. I got the platinum pack, and am looking for recommendations for the Adder A. The Marauders have both high armor and high. 2HLL + 6ERML is a 75-point alpha. Swapped out my brawler Scorch for brawler Direwolf C. Welcome to GrimMechs! This site is an ISENGRIM project created by Tarogato and Scuro and is supported by our community contributors - a tireless legion of trusted and proven high-tier competitive mechwarriors who live the meta and are dedicated to providing the community with curated mech builds, mech-ranking lists, and the occasional tutorial and informative guide. It can move at 153kph before speed tweek. They're fast, have some quirks for agility, and the ECM goes a really long way towards papering. Fire+hide. Blood Asp is very versatile. I use this site to find my ECM. The next version is 2xHG40 + 4xERML, 2xJJ, 350XL More or less this version: link 1 alpha 104 DMG, after that only the HG should be triggered. nav-alpha. With 3LPL it's only a 39-pt alpha, and there is the ghost heat issue to manage. MWO/Cauldron have almost finished adding mech quirks to all mech chassis both IS+Clan now! Omnimechs also get quirks on its individual torso part, not just Set-of-8 ! This plays like an entirely new game to me now, spending lots of. The other popular one is the 27W. Main question. Nnnnoooo it's that the Avatar actually owes its existence to captured Clan Maddog/Vulture mechs ("the Avatar's design is based on captured Vulture OmniMechs") and the Sunder was the result of the IS capturing and reverse engineering Summoners and Hellbringers ("The Sunder is the product of what was learned from captured Loki[ and. Inner Sphere Assault Atlas AS7. Four LPPCs on a light mech is surprisingly powerful, even if it lacks ECM. The laser & ppc overheat to alpha is not accurate, especially for clan mechs and a number of strong IS builds too. com] Mounts are very wide but ECM and very generous quirks make it an incredible at what it does. 2HLL + 6ERML is a 75-point alpha. (Which they do annoyingly often. If you want an IS vomit GH 5J with larges is a good "user friendly" option as well. How we got from Before to After mech layout, as below: 1. The ultras are good for medium range but need you to lead with aim. Most IS heavies can run AC20 2 snub, some have suggested the Mad 5M, others include the Thanatos (the variant with ac20 quirks), Warhammer 6R, & Catapult K2. Biggest issue with that style of mech is low alpha leading to low damage due to downtime. Register now, and join us on our discord for more MWO goodness! And. Problem is, it goes away after half a second, so you can't input a numerical armor value. The MWO Bot is a verified community discord bot that can keep you up to date with news from mwomercs. © Valve Corporation. The madcat LRM boat [mwo. 1. Smurfy was truly a service to MWO players. Can you imagine if MWO's GUI didn't lag every time you clicked anything, was organised sensibly, it didn't take 5 clicks to get to anything and, dare I dream, didn't halve your framerate in-game?I'm guessing no, that people would say you should either boat more sustainable MLs or MPLs or bump up a group of HMLs into an HLL. Move up when needed. ENERGY; Name Damage Heat Cooldown Duration Optimal Range Max Range Velocity DPS HPS DPH Slots Tons Health Faction At this time, 2. I wasn't able to find a list and the wiki was totally useless as usual (their ecm list just shows the table scripts) but I found a partial list on the forums and figured I'd post it here for reference in case anyone else needed it. If you are going for long range shooting, I could see the velocity option being very helpful. ER PPC — 10 Damage each — GHSL = 2 — 20 Damage Limit ( But actually runs Severely Hot compared to the others, which is a tradeoff for the Range it has, and renders it rarely usable in Brawl-type fights!) I. The better option is to keep it and buy more mech bays if you are able. It’s called mech. Please consider donating to show your support and keep the site running. A warm welcome back to MWO! Hoping that you'll have fun playing MWO again! It'll be good for you join a North America based Team, play together, ask questions that they would answer. The UAC20 one is good for running around behind your assault brawlers and helping to core out assaults with that 80 damage alpha. Assume the role of an elite MechWarrior, piloting powerful BattleMechs, fighting for supremacy over the Inner Sphere. Add this to 4xcUAC2 and the -15% UAC jam duration from skills and this mech wrecks. IS LE and Clan XL have 2 crits per side, so can lose both sides. 4 heat efficiency, and about 50m jump capability. Black Lanner Omni’d with ecm and 6 er mediums is fun. You can do something like this to it for 60 alpha at over 500m. Ah, that build is slower than snail slime and can barely put out enough damage to kill maybe one light and another assault, even assuming all rounds land on target. com] built off it's quirk as linked, which leaves it extremely cool running (pull out some heatsinks and/or cockpit armor if you want AMS, BAP, or a bigger TC), or upgrade to 6 medium pulses, dropping the engine to 295, and stripping out several other pieces to make up the tonnage. Totally agree. 135 damage in 10 secs + skilltree helps a lot because loads of DHS. Night star 10P - can do 4 arm mounted RAC2s, with quite high arms, one of the best RAC builds out there. the quirks are also really nice if you want to drop the ECM, but i really think it meshes well with the playstyle i use to employ this build, allowing the. HOWEVER, the PIR-CI is a solid performer. So you can alpha your launchers at 50-100 m and open the armor on any Assault. Clicking the up/down arrows to adjust the armor briefly opens the keypad, as does clicking on the numerical value itself. Laser mixes become trickier and I generally have to play it for a week or two to determine how much ammo I need to bring. They have ATMs instead which are different. ~Removed/shaved 0. 70 pinpoint alpha strike, virtually no. Warhammer 9D- 400 engine plus tweak goes 105kph. isengrim. Modern Naval Warfare is the next generation naval combat simulator, which will immerse you in the dark and unforgiving world of the modern high-tech naval battlefield. For Reference I give you this. nav-alpha. If stare time concerns you, swap things around a little for a brace of cMPLs for still slightly better sustain and even more damage than the LB-20X. where are those codes shared anyway, tired of missing out on them because the discussion gets buried xd This one was shared in the Twitch stream for the MWO championship, as a bonus for those spectating, and later on the MWO Twitter, though it was shared beyond those obviously (and PGI is fine with that). 5% heat for 3% pulse laser duration and 10% cooldown, definitely seems worth. So a Clan medium mech can definitely field a larger ballistic weapon +. The CRB-20 has only 6 energy mounts, so it's not going to. STK-M: AC20 + 2x Snub Nose PPC Note: You can only fire 2x Snub Nose PPC at once before Ghost Heat penalty kicks in. Yo! I play with heavy lasers quite a bit. Be the god of thunder. it's not like those other games because those are generic war games with no soul or history. IS XL's have 3 crits per side torso, so die to a torso destruction. They have ATMs instead which are different. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot games by PGI. Hvy lasers have a long burn time and require more exposure to the enemy, so being able to quickly re-position during cooldown and strike from an unexpected angle is important. ER mediums with base mech quirks have an optimal range of 420 meters, but are able to hit up to 840. Shoppers still had GW2 issue out, and the local mag shop had no PCGamer at all. Its a bit of a kitchen sink build, I'm sure there are things that should be done to optimize it. I have a Griffin, can't remember the model number but it's the only one with ECM. isengrim. 700 something in a raven 4x. 121 for Javelin) It jumps almost twice as high (82m vs. Title. com? Back to top #12 martian. Register now, and join us on our discord for more MWO goodness! And. Considering that lasers aren't viable for that, I'd recommend the Archer Tempest, MRM80 + 6 small lasers. Pretty much as the title says, I am a new player who just made it to tier 3 today, and I'd like to experiment with different builds, but it's pretty difficult because I could not find any list online about how many of each weapons I can fire simultaneously without encountering any ghost heat (or even how much ghost heat can I expect by running over said limit). is an established. 3: Aaaaand Union dropship battleground. Im going to go against the grain and suggest poptarts as well. ; the obscurity of the Atlas is depressing. Probably the best IS LRM boat right now. Clan ATM had major changes, basically losing its IDF (Indirect Fire) mode, aka shoot over the hill. MWO has gotten to the point where exclusivity really doesn't and shouldn't matter, plus you have people putting MWO Packages into MW5 and there's not a lot of issue with it. Register now, and join us on our discord for more MWO goodness! And. Military,. 1. Huntsman (any), VGL-3 or VGL-A for 3xLRM15. Tonnage rounding. 1. nav-alpha. Should probably get the Twitter up and running again. You're not going to find an IS heavy that meets all those criteria unless you sacrifice some speed. Flea 17 is one of the best lights in the game. ago. 5 (34. The KFX-PR, COM-TDK, UM-K9, UM-R80 and WLF-GR mechs are also great, but since they are only available for MC I excluded them from the list (though the UM-R80 will be released for C-Bills later, I suppose). found a build online for it but haven't tried it. isengrim. I sometimes swap some PPCs for a LBX10, less pinpoint but it's fun as well. Also, during CS22, the Call-to-Arms feature for Competitive Play. I will. Register now, and join us on our discord for more MWO goodness! And. . Fast Atlas: Only AS7-BH (Boar's Head hero mech), & AS7-K3 can field the very heaviest 400-engine if you wish! (Other Atlas variants max 360-engine. Most popular community and official content for the past week. Victor 9B- AC/20; 2 x SRM 4; 2 Medium lasers light Engine Jumpjets are important as an ambusher. Back to top. LBX10 is crits, sure. Less Armor = Less Survivability. FaceTime isn't a great strategy with such a squishy mech, and the rac5 attracts so much attention that the benefits of being a light (being ignored for something bigger) don't really present themselves at all. All rights reserved. Gotta watch the heat, though. You can do all that with a Thunderbolt 10SE, but only at reasonable firepower: If you're running IS heavies, you'll want to drop some speed to pick up better firepower. cou-prime [mwo. A teammate got him with a medium laser before I could shoot again. Some say that is a failure but I say that is character" or some such. I actually love HSL quirks. The Hangover has a RL HSL quirk. Built in Artemis makes sure most of that hits one component. To set up an updated tool for the MWO Comp community was an idea by Live1991. By the way, should you wish to quickly get up to speed with the numerous changes since April 2021 (aka Cauldron patches), you can read this thread as. Yeah been getting a kill or two per game, 1-2 KMDD's and hitting near 500 damage per game. The SRMs do 30-40% more damage per second (depending on quirks), but at half the range. Online MWO reference and mechlab. It's small so you can increase your uptime by attending to conflicts where you'll be mostly ignored. 1. Spent quite a bit of money changing its build to a 5 ERSL + LBX20 + MRM40 with a standard engine, but I’m 90% certain this build isn’t optimised. nav-alpha. FYI: v2 is v1 is I've re-added a link to the 'old' MechDB v1. Especially if you want to use killing an Atlas. Nightstar UACs: [mwo. 6-9. The pirate will be one of the fastest knife fighters in the game limited to mostly lasers. Most people are going to sensibly stick in endosteel right off the bat, or plug in a Clan XL engine, etc. com ). The KFX-PR, COM-TDK, UM-K9, UM-R80 and WLF-GR mechs are also great, but since they are only available for MC I excluded them from the list (though the UM-R80 will be released for C-Bills later, I suppose). Under the terms of the lease, driver training, autocross and drag racing were removed. - Donations! SA Forums - Something AwfulSomething Awful -Every 'Mech in MWO can mount at least one AMS, some 'Mechs can carry up to four AMS systems. Not necessarily enough games to account for bad matches etc, but at least a sampling. alpha. nav-alpha. Non laser stealth mech builds : r/mwo. . Missile skills narrow the spread of your chainfire MRMs for firehose. Tho It absolutely is a brawler. The nature of the teams and maps also factors into all of this and it's what makes it preferable to have a high alpha or some high DPS at one given range rather than having low alpha in many different situations. So if you are going to be within 270m, SRMs are better. where are those codes shared anyway, tired of missing out on them because the discussion gets buried xd This one was shared in the Twitch stream for the MWO championship, as a bonus for those spectating, and later on the MWO Twitter, though it was shared beyond those obviously (and PGI is fine with that). Lasers suck is a horrible take to the point that I just don’t know how you could ever even consider it, you stripped legs AND TORSO before an entirely empty arm, XL engines are perfectly viable on brawlers and skirmishing lights, and your SRM snub build has almost no ammo to the point where you might as well drop the srms and go dual snubs. EG for Marauder II 4A (LFE 350): + More heatsinks than the Stalker, higher alpha, less heat per alpha, less laser duration, Jump Jet, more armor, similar speed to the Stalker. Hunchback IIC-A packs all the magic of the Timberwolf (minus the ECM) into a medium chassis. DHS = double heat sink. 121. Crusader 5K and 6T also have amazing mounts and jump jets, making for very easy poptarting as well as room to spam SRMs or small lasers to help if you get pushed. Well, MRMs are only Inner Sphere tech so you can't use a Clan mech. Our integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. MechDBOur integration of online build tools such as 'Smurfy's MechLab' and 'MechDB', as well as providing a rating system, makes the builds easy to browse and adapt. nav-alpha. Most IS heavies can run AC20 2 snub, some have suggested the Mad 5M, others include the Thanatos (the variant with ac20 quirks), Warhammer 6R, & Catapult K2. But imo if you want to run LBX10 then either you run multiple (Cyclops Slejpnir) or use weapons that match their cooldown. - One less binary in the high mounted torso, one less jump jet, no tComp, weird weapon placement (can right-side peek pretty well though), arm mounts are low, LFE. Build #3: Nova with 12xERML (not enough DHS to cool IMHO, 40% Heat per 6xERML volley. Welcome to having "metaphorical egg-on-your-face" for the timebeing, 'Kirv Goldblade', as I happen to explicitly NOT be talking about the Stock Loadout for the ANH-GZ(LGD) at all. Increased heat penalty multiplier to 24. org) and ‘mech builds from MechDB ( mwo. This is what I just settled on. For me, it's all about winning those trades every time I poke from behind cover. How in the name of *** would anyone manage to pop at least 4 of these with at least one+ med into a center point on a mech and keep firing said things over and over without overheating? Just had a match one mech clearly had 4 large lazers plus something else and kept firing them non stop and never A: overheated / B: killed himself due to heat. 0 would be back up soon!)Lasers suck is a horrible take to the point that I just don’t know how you could ever even consider it, you stripped legs AND TORSO before an entirely empty arm, XL engines are perfectly viable on brawlers and skirmishing lights, and your SRM snub build has almost no ammo to the point where you might as well drop the srms and go dual snubs. Trying to set up EBJ with a CUAC20 and 2 heavy LLs. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot…For example The wlf-2 largely does the roll just flat out better without ecm with ~20-30 kph faster, almost the same armor, smaller size, more agility and its going to alpha ~2 more times before reaching the heat limit. Fire+hide. I also do well with a 4 HML ECM Ice Ferret. S. 70 damage alpha that you can fire multiple times in a row while having the mobility of a 50 tonner, it just destroys peopleon1-iic 45 alpha and 2. Thanks for the advice/idea! EDIT: It does work! Thank you so much! Now i just need to convince some unit-mates to give me build links for every Crusader :)no worries. PGI could rake in a little more or maybe a lot of money from selling Phoenix or Founders due to the buffs and exclusivity of these mechs. The current perks for an EBJ-EC come with a 20% Ballistic cooldown, and a 20% UAC jam chance reduction. RoboTrotsky • 10 mo. 5ton armor from mech legs, and a bit from arms. The better you get at the game the less value you are getting as more players around you actually use cover and ECM and can out trade you. com] or pure laser [mwo. 5 when Splash is included) Damage Limit ( It has a Splash. nav-alpha. ENERGY; Name Damage Heat Cooldown Duration Optimal Range Max Range Velocity DPS HPS DPH Slots Tons Health FactionThe MWO Bot is a verified community discord bot that can keep you up to date with news from mwomercs. I never found much that I liked, so I decided to build around the rotary autocannon. BAS-A might be interesting with the ECM + JJ in the CT. ALSO NOTE: Because MWO is playing 4D chess and considers AC-20 and LB 20-X AC to be different weapon groups, you can fire 2 LB 20-X AC and 1 AC-20 at the same time with no ghost heat. isengrim. And there is the problem, quick match can not be compared to competitive. CDA-2B is better at shooting down UAVs, but the pitch of Cicadas is huge after all, so you won't face this problem with the 2A a lot either. Large X pulses feel like they really need a buff, their DPS is only barely above a normal large pulse laser. This change, popularised the 3 SNPPCs and AC20 pinpoint combo we see in many of the short range brawler reference builds today. Or on mwo. org mwo. I think swapping the left arm for NVA-B would probably be better though. Don't alpha, and use the fact that you have decent speed and jump jets to quickly poke and shoot before getting back into cover. Zeus. don't fall for LRM builds, they too are a noob trap. 65kph is decent enough for an assault, I think. SR-2 with 2 Gauss, 6 Heavy Mediums, 2 ERLL SR-4 with 6 UAC 5. Former is a hair more sustained DPS (insignificantly so as its 1 more DHS), and it moves very fast for its class, or the latter being still faster then most assaults, 28 DHS, and like 80 damage per exposure. 3 AtO instead of 2. Register now, and join us on our discord for more MWO goodness! And. Here's a list of some of the most well known and proven dakka builds: The Blood asp BAS-A/B with 3 UAC-5+UAC-10 amd ecm, the Mad cat mkII MCII-B with 2 UAC-5+2 UAC-10, direwolf with 8 AC-2, Mauler MAL-MX90 with 3 RAC-2+2 UAC-5, Annihilator ANH-2A with 3 RAC-2+4 AC-2, Fafnir FNR-5 with 4 RAC-2, jagermech JM6-DD with 5 AC-2, Marauder. 2. SRM missiles also fly 25% slower. Gator_the_angry_pimp • 13 days ago. 2x UAC5s, 1x L. I just had to double-check this, but AMS ammo doesn't explode anymore Also mwo. Yeah, I could see running in and playing the 2hll 2ermlas completely wrong and eating a bunch of damage. JJ and speed allows this mech to position quickly, pop-tart with the 2 top PPCs, and a big CT makes this mech XL safe with twisting recommended to use ST and arm armor. 2: Destroy the enemy union dropship ++. nav-alpha. Use your team's Atlas/ Rhino as cover while they push in, jump up and then splat 70dmg at 300m. isengrim. 2. MAD II Alpha has the very hot 2 Heavy PPC/ MRM 60 combo, which dumps 90 damage on a target with super high mounts. X-pulses seem work better for more maneuverable mechs that can flank the enemy or avoid drawing fire, so only really work well on specific mechs. Essentially you are one of the fastest and most heavily armored mediums.